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MAC calculation

MAC Simulation Engine

MAC Simulation Engine
sector pay × (phase unemployment − baseline) × K × colony population share
K % Baseline unemployment %
ColonyPhaseUnemploymentJobs lostPer epochAnnual
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Total collected (recent, real) —
Employee pay by sector (US, BEA 2024)
NAICSSectorEmployee pay ($/yr)Share
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Total—
UBI phase, every colony: need (working-age adults out of work the basket, retirees with savings the RWS basket, retirees without savings 66%, children 33%, those in work nothing) vs. the MAC the colony raises at UBI-phase unemployment. K for 100% = the K at which MAC covers the need.
ColonyUBI need (annual)MAC at UBI phase (annual)CoverageK for 100%
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All colonies — — — —
Welfare funding need — each colony's phase unemployment × its adults × the unemployment payment.
ColonyWelfare need (annual)Sim. Engine (annual)Coverage
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Total, Simulation Engine (all colonies) —
Reference population — the real US adult (18+) and child population vs. our 3 colonies' actual live population (split the same way, by each colony's own child ratio). Each colony's % is its share of the US reference total; the resulting proportion is what the Simulation Engine scales each sector's pay by.
AdultsChildrenTotal%
US (reference) — 100%
Colonies total — — — —